Antonio Alexandre
A developer creating efficient solutions and immersive experiences
< About Me />
Programmer & Developer
Hello! I'm a developer passionate about building efficient solutions and interactive experiences. I have a strong interest in programming, both for game development and general software systems. I aim to write clean, modular, and high-performance code.
My journey in programming began in 2017. Since then, I've explored areas such as game development with Unity and Godot, and building scalable back-ends using Java, JavaScript, C#, among other technologies suited to each project.
I believe that great projects are born from the combination of solid logic, clear purpose, and strong technical execution. That's the intersection I strive to reach in every challenge.
Programming
System development, robust logic, and efficient integrations.
Game Design
Designing engaging mechanics and interactive experiences.
Problem Solving
Performance optimization and solving complex technical challenges.
{ Projects }

FRAGMOS
Currently in development! A roguelike focused on achieving high scores with a retro-inspired visual style.

The Triangulo
A simple roguelike created in just 3 days for a game jam. The goal is to survive as long as possible. I still plan to revisit and improve parts of the project.

Collection of old projects
A collection of older projects I worked on for learning purposes. Most are not fully playable or complete prototypes. You can check them out by clicking 'Demo'.
function Skills()
Languages
Backend & Tools
Game Development
console.log("Contact")
Let's Talk
Interested in working together? Have a question about software or game development? Fill out the form or get in touch through the channels below.
